Usability principles
- From http://www.redhat.com/magazine/002dec04/features/usability/
- User Knowledge Principle:
- Figure out who your user is, what they do, and what they need.
- Feature Bloat Principle:
- Recognize the cost of each feature you add and each exceptional use case you accommodate.
- Focus Principle:
- Good design requires editing. Focus the design on one principle class of users.
- Abstraction Principle:
- Keep track of the “conceptual model” your software requires, and work at making it simpler. Reduce cognitive friction.
- Direct Manipulation Principle:
- Enable the illusion of direct manipulation when there is a reasonable physical metaphor.
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