This paper is must for any software enginner. Here are cool principles from it.
Every good work of software starts by scratching        a developer's personal itch.
Good programmers know what to write.  Great ones        know what to rewrite (and reuse).
``Plan to throw one away; you will, anyhow.''        (Fred Brooks, The Mythical Man-Month,        Chapter 11)
If you have the right attitude, interesting  problems will find you.
When you lose interest in a program, your last        duty to it is to hand it off to a competent        successor.
Treating your users as co-developers is your        least-hassle route to rapid code improvement and effective        debugging.
Release early.  Release often.  And listen to your customers.
Given a large enough beta-tester and co-developer        base, almost every problem will be characterized quickly and        the fix obvious to someone.
Or, less formally, ``Given enough eyeballs, all bugs are shallow.''  I dub this: ``Linus's Law''.
Smart data structures and dumb code works a lot        better than the other way around.
If you treat your beta-testers as if they're         your most valuable resource, they will respond by becoming         your most valuable resource.
The next best thing to having good ideas is         recognizing good ideas from your users.  Sometimes the latter         is better.
 Often, the most striking and innovative         solutions come from realizing that your concept of the problem         was wrong.
``Perfection (in design) is achieved not when      there is nothing more to add, but rather when there is nothing      more to take away.''
Any tool should be useful in the expected way,         but a truly great tool lends itself to uses you never         expected.
When writing gateway software of any kind, take         pains to disturb the data stream as little as possible—and         never throw away information unless the         recipient forces you to!
When your language is nowhere near         Turing-complete, syntactic sugar can be your         friend.
A security system is only as secure as its         secret.  Beware of pseudo-secrets.
To solve an interesting problem, start by         finding a problem that is interesting to you.
Provided the development coordinator has a     communications medium at least as good as the Internet, and knows     how to lead without coercion, many heads are inevitably better     than one.
 
 
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